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Mobile Apps

An app people keep installed after the first week.

Most apps are deleted quickly for the same reason: they gave someone a second, worse way to do something the website already did. The apps that survive earn their place on the home screen with something the browser cannot do — notifications that matter, offline use, the camera, a login worth staying signed in to. That question comes before the platform question.

This is for you if

  • Your customers use you often enough that a home screen icon beats a bookmark
  • The job needs the device — camera, location, offline, background sync, push
  • You have an API already and need clients on it rather than a second backend
  • An app exists, works, and nobody has updated it through two OS releases

It isn't, if

  • A responsive site would do the same job. Then it should, and we will say so before quoting.
  • You want it on both stores for the launch date regardless. Store review is not a queue we control.
  • There is no plan past launch. An app is a subscription to maintenance, not a delivery.
How it works

What actually happens.

  1. 01

    Decide cross-platform or native, with a reason

    React Native and Expo cover most product apps from one codebase. Swift and Kotlin earn their double cost for heavy graphics, deep OS integration, or performance you can feel. The decision gets written down with its reason.

  2. 02

    One API, two clients

    The app talks to the same backend as the web product rather than to a parallel one built alongside it. Two sources of truth is the expensive mistake that only becomes obvious later.

  3. 03

    Build against real devices

    Weekly builds you install on your own phone, not a simulator video. Half the issues that matter — network, permissions, keyboard, battery — only appear on hardware.

  4. 04

    Submission, then the release habit

    Store listings, review responses, staged rollouts and crash reporting. Then the part that decides whether the app lives: a release process that keeps running after launch week.

What you get

  • Native iOS and Android development
  • Cross-platform builds from one codebase
  • App store submission and release management
  • Ongoing maintenance and updates

Built with

  • React Native
  • Expo
  • Swift
  • Kotlin
  • Firebase

The outcome

A second channel to your customer that people actually keep installed.

iOS and Android apps that feel native, ship on one codebase where that makes sense, and two where it doesn't.

Get a free consultation

Scope and a fixed price before anything is committed. No obligation to proceed.

Our process

No dark periods. No surprise invoices.

A structured engagement from the first call to launch, so you always know what is happening and what it costs.

Week 1 · Discovery

Scope & fixed price

Process audit
Written scope
One number
Sign-off

Then, every week after

A working demo.

We map how your business actually works today and where the hours leak. You get a written scope with a fixed price before anyone writes code.

Questions

The ones people actually ask.

React Native or fully native?

React Native for most business and product apps: one codebase, one team, and near-native feel for the interfaces those apps actually have. Native when the app depends on something the bridge does the poorest job of, and we will tell you which side of that line you are on before you commit.

Do you handle App Store and Play submission?

Yes, including the listing, the privacy declarations, and responding to review rejections. What nobody can promise is a review turnaround, so launch dates are planned with that slack in them.

What happens after launch?

OS releases break things annually whether or not anyone is maintaining the app. Ongoing maintenance and updates are part of the offer, and an app without them has a shelf life of about two years.

What is the most expensive thing your team still does by hand?

Tell us, and we'll tell you honestly whether software can fix it, and roughly what it would cost. No pitch deck.